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Old 09-22-2010, 01:13 PM   #1
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Default Raid Mob Respawn Timer

So Alla and Search both haven't netted me much. What did the raid mob respawn timers get changed to a couple of years ago? Three and a half days give-or-take something? I'm looking particularly at Velious mobs, but anything in the right direction would be appreciated.
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Old 09-22-2010, 01:30 PM   #2
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I'm under the impression that they missed a lot of mobs with that change.

I think it's time for them to go back and set EVERYTHING from TSS on back to a 1 day respawn, and dramatically reduce lockout timers.

This is completely dead content, so dead that you only see complaints about the vergalid expedition being completely broken about once every 6 months.

I'd also like to see all named mobs from older content on a 50% spawn rate
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Old 09-22-2010, 02:46 PM   #3
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This needs to happen.

If I want to bring an alt up, experience content I never did, without just obliterating it with my main, or otherwise get friends interested in the game...

I really can't do that, if the coolest things to kill are perma down, or there are six other people with my same idea to just check in once per day, and kill whatever's up in an old zone.

Hell, what would be wrong with -instant- repop on King Tormax, Dain, and Yelinak at this point? And Stormfeather, Lodizal, Kelorrek Dar, the ToV dragons, the pegasus in NK for mage epic, all of the epic 1.0 mobs... Aten Ha Ra, and so on and so forth.

Woah is us, we can outfit our newbies in a few slots of gear that is good until 60-65?

Alright, instant is literally going overboard to instant gratification, but the old zones are dead except the occasional powerleveller or alt. If people thought a creature might actually be up, they might stop by a zone more often than once every six months going to check it out daily for a week because the fancy strikes them.

Like a few nights ago I just decided to run to Kael, nothing of note was up except Vindi, and I left some boots of the vindicator rot, or maybe it was a chestpiece, I don't recall.

I'd have loved to have faced off against the avatar of war, or king tormax, but meh. Hell, if they were on five hour timers, I could check a couple times a night,a nd if someone slew them -just- before I got home, I'd be able to go in and fight them just before I go to bed.

Also, what change are you referring to, is it in some patch note that 'outdated content bosses will now respawn more frequently' or something?
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Old 09-22-2010, 03:13 PM   #4
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one of the silliest offenders, since you mentioning bringing up an alt, is the MPG group trials.

2 hour lockout on ALL trials for winning any one of them? wtf kind of logic is that.
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Old 09-22-2010, 03:19 PM   #5
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Originally Posted by Karilis1 View Post
If I want to bring an alt up, experience content I never did, without just obliterating it with my main, or otherwise get friends interested in the game...

I really can't do that, if the coolest things to kill are perma down, or there are six other people with my same idea to just check in once per day, and kill whatever's up in an old zone.

Hell, what would be wrong with -instant- repop on King Tormax, Dain, and Yelinak at this point? And Stormfeather, Lodizal, Kelorrek Dar, the ToV dragons, the pegasus in NK for mage epic, all of the epic 1.0 mobs... Aten Ha Ra, and so on and so forth.
i have a seru key, and a mage parked in VT...have caught Seru up once, and VT up zero times checking basically once per EQ session, in the last 3 years.

instant is a bit overkill, just because some mobs have clickies etc that shouldn't come into the game so fast. not so much on the specific ones you mentioned, but i don't see them going back and hand adjusting individual respawn rates.
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Old 09-22-2010, 03:23 PM   #6
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Originally Posted by Golgi View Post
one of the silliest offenders, since you mentioning bringing up an alt, is the MPG group trials.

2 hour lockout on ALL trials for winning any one of them? wtf kind of logic is that.
agreed, it's not like they're even good for xping alts either. i got tired of waiting out the lockout last i ran through them and have to go back up and do weaponry for my rgr.

lockouts make sense in halfway current content or with loot that ppl may use for a long time etc (like coa orbs) but with nothing people could successfully sell adds to or use for pling it makes no sense. what makes even less sense if that they even give lockouts on fail. that one never made sense.
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Old 09-22-2010, 06:16 PM   #7
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I thought it was 4 days plus or minus 6 hours for alot.
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Old 09-23-2010, 07:41 AM   #8
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Originally Posted by Golgi View Post
one of the silliest offenders, since you mentioning bringing up an alt, is the MPG group trials.

2 hour lockout on ALL trials for winning any one of them? wtf kind of logic is that.
This ticked me off the other night. Mainly because I had forgotten about it, and ran to the next trial before I realized...but there definitely was a WTF factor afterwards.

I logged off and played Call of Duty when I was expecting a night of EQ. Oh well.
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Old 09-23-2010, 07:43 AM   #9
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I logged off and played Call of Duty when I was expecting a night of EQ. Oh well.
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Old 09-23-2010, 08:46 AM   #10
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My understanding is that the respawn timer is 3 days +0-12 hours for most of the pre POP raid names. Some of the epic stuff is on a 12 hour timer (phinny, undead bard, VSR) while some misc mobs/cycles are 5 or 7 days (not certain how many still are though...VT? Cursed? emperor?).
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